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Ari feldman spritelib
Ari feldman spritelib









I'm hoping to release a cart version of the game after summer next year if all goes well. Duckie, Mars Rover and Star Raiders came afterwards.

ari feldman spritelib

CPL or BSD licensed artworks, like SpriteLib by Ari Feldman), you can send a pull request or FreeGameArt can link to your repository. Just in case anybody was wondering this was actually my first Jag game. If you have free art which is inappropriate for OGA (i.e. Probably a ton of other behind the scenes stuff as well. Replace programmer art with a real pixel artist's work.Īdd a real user interface to select difficulty, levels, and see the resources given.Īllow levels to be unlocked as you make more progress in the game.Īdd more animations, sound effects and music. So far there are 20 levels spread over three difficulty levels. Its up to the player to make a path through the level to guide them home safely. Here you can download the free SpriteLib GPL written by Ari Feldman with many sprites that have potential. On their way home the moles may get trapped, fall to their deaths, drown, catch fire or even die in fiendish automated machines. Moles can walk over switches to open/close vertical and horizontal doors as well as use pushable objects like TVs and TNT to fill holes or create explosions.

ari feldman spritelib

So far you can command the moles to sit down, stand up, jump, push, hand them a parachute, dig across, dig down, climb ropes and build bridges.

ari feldman spritelib

To complete each level you are given a number of moles (a percentage of which much make it home alive), a time limit and a limited selection of mole abilities to use. You may have seen the fact that my "Mystery Game" would be demoed for the jag at eJagFest 2012.











Ari feldman spritelib